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Auto chess synergies
Auto chess synergies




auto chess synergies

auto chess synergies

Also, we'd like to see this bringing more changes to the meta. Q: So let's talk about the Thorn Predator, why are you changing this piece? Will this affect the tiers of Egersis?Ī: We are going to remove the Ghost Kid, so we need another Egersis piece.

AUTO CHESS SYNERGIES FULL

So if a chess piece getting injured during the transformation, it will not have full health after the transformation. Q: If a shaman took damage during the transform delay, will the health be restored after the transformation?Ī: The piece turned into will inherit the HP percentage of the current piece. So the new demon won't make the old one lose the demon bonus nor get the bonus itself. The piece which transformed during the battle will not be affected or counted into the related synergies. Will the new demon have Demon(1) effect? Or he will make the demon bonus nullified?Ī: Most synergies are triggered at the beginning of a battle. Q: If I have a demon on the board, and one of my shaman transformed into another demon. Meanwhile, players can use disablers or Cannon Granny to counter the carry. Q: Before, we often use Shaman(4) to counter single carry lineups like Beast(6), what shall we do now?Ī: We will balance some single carry lineups. So we decided to let them not inherit items. You won't know what the shamans will turn into, so it's weird to assign items for them.

auto chess synergies

Q: The Shaman(4) description says "the piece turned into does not inherit synergy effects or items", so does this mean there's no need to give Shamans items?Ī: Yes. If a piece becomes the highest cost on the board due to Shaman(4) synergy, what will happen?Ī: Doom Arbitor will choose the highest cost target depending on the current situation, no matter it's transformed or not. Q: You mentioned the Doom Arbitor's ability mechanism in Drodo Tips, which is a 75% chance to target the highest cost piece. The delay was designed to give opponents a chance to counter the Shamans. Is this a nerf to Shaman(4)?Ī: There is a 2.5s transform time for Shaman(4). They can't move, attack or cast abilities during that period. Q: From the experimental server, we find there is a few seconds delay before the shamans' transform. Based on these, we now decided to rework this synergy.

auto chess synergies

For Shaman(4) lineup itself, this synergy sometimes brings negative effects if they transferred enemies into stronger pieces. For some lineups with a single carry, they nearly have no chance to win when facing Shaman(4). But we then found this synergy itself is even harder to counter and lacks controllability. Q: The current Shaman(4) is very powerful, why are you changing it?Ī: We designed Shaman(4) to give players a weapon to counter the single carry lineup with some randomness. We have collected some questions that you may have interest in. Insectoid&Assassin → Egersis&Insectoid&Assassin Ghost Kid has been temporarily removed from Rank, Casual, and some related game modes. Hexes 1 random enemy piece into a penguin for when battle starts All allied Shamans gets a buff: Turns into a random piece which cost +1 or +2, The piece turned into does not inherit synergy effects or items. Hexes 1 random enemy piece into a penguin for when battle starts And all Shamans get a buff: when killed by an enemy piece, hexes the enemy into a random chess piece of the same cost and the same star level. In the coming new update, we will adjust some synergies and races for some chess pieces.






Auto chess synergies